Category: Cornerstone

23/09/10

Permalink 11:53:45 am, by György Email , 113 words   English (GB) latin1
Categories: XRhodes, Cornerstone

Currently

I took a break from Cornerstone in favor of rounding up XRhodes v0.85, which will come with a lot of new stuff, such as revamped State and State::Machine facilities, Animation and Actors, Enumerator. It's not TOO much of a break from Cornerstone, though… more »

10/09/10

Permalink 08:24:53 am, by György Email , 52 words   English (GB) latin1
Categories: Cornerstone

New Cornerstone screenshot

I've implemented the scenery system, the level serialization and real-time editing (which is simply about the tile renderer being able to analyze an arbitrary area of the tilemap it's based on).Next job is to implement the object hierarchy and the… more »

08/09/10

Permalink 07:10:54 pm, by György Email , 327 words   English (GB) latin1
Categories: Cornerstone

The crawl on

I've made some progress with my next project. Although the next screenshot looks a lot like the previous one, a lot has changed since under the hood. The platforming physics are in place and they work to sweet perfection. This was a royal pain to ac… more »

04/09/10

Permalink 07:16:29 pm, by György Email , 66 words   English (GB) latin1
Categories: XRhodes, Cornerstone

Pic of the day

I've released XRhodes v0.84 for OS X. Then I started working on a certain game, that has always eluded me. I've also created some graphics, which I haven't done for ages. I'm happy with the direction it's going. (Of course, the tilesets aren't final and… more »
May 2012
Mon Tue Wed Thu Fri Sat Sun
 << <   > >>
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      

Search

XML Feeds

powered by b2evolution