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XRhodes v0.84 is out

03/09/10

Permalink 05:38:33 pm, by György Email , 161 words   English (GB) latin1
Categories: XRhodes

XRhodes v0.84 is out

Hell yeah! Numerous additions, sleeko-neato functionality, two bugs swatted and some feature cuts, including but not restricted to:

  • XR::RenderRegion - calculates the world coordinates of the current viewport's four sides, based on XR::Camera2D's current viewer and layer, so you don't have to.
  • XR::Indexer2D - takes the weight of managing 1D array represented 2D arrays, off your shoulder. Includes conversion to and from indices, coordinates' and range validation.
  • Optimisation and flexibilisation in XR::Texture2D::Capture() and XR::Texture2D::Generate<>() - use shorthand generation with colorkeys!
  • XR::DrawArrow() for customizable yet optimal arrow drawing.
  • XR::KeyPositiveEdge() and XR::KeyNegativeEdge() to more conveniently check for just pressed / released keys.
  • Well, I did pull the plug on XR::Table<> and XR::GridHasher<> in the process, but you've got XR::Indexer2D in lieu of the earlier, and I'll come up with something neater in lieu of the latter.

You'll need to wait a couple of hours for the OS X version, but I hope you'll agree with me that it'll be worth it. Check the docs in the meantime!

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