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XR::AABB::Read().XR::Camera2D's ToScreen() to ToRelative(), 'cause that's what it does.XR::AABB and XR::Coord2DXR::WorldPosition() to help converting from screen space to world space, based on XR::Camera2D's viewer and layer.And more. Consult changelog.txt for details.
Grab XRhodes from here (OS X version coming later).
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