Archives for: August 2010

29/08/10

Permalink 04:51:13 am, by György Email , 13 words   English (GB) latin1
Categories: XRhodes, Tutorials

Tutorial 03

New tutorial on XR::Slicer, animation and mouse control is up: read it here. more »

27/08/10

Permalink 06:42:27 am, by György Email , 46 words   English (GB) latin1
Categories: XRhodes, Tutorials

Time to get real. Totoreal.

Now that I'm waiting for university to start, and looking for a job rather than having one, I've picked up writing tutorials for XRhodes. You can find the second one here, and a listing of what may come, here. Please drop in with questions and sugges… more »

26/08/10

Permalink 10:20:27 am, by György Email , 49 words   English (GB) latin1
Categories: XRhodes

XRhodes v0.83 for OS X is out

Today I've installed Mercurial for OS X and for a little exercise I went back to the latest version of XRhodes to build it for the Mac. I also used the opportunity to bring the documentation up to date too. You can find your downloads in the usual pla… more »

25/08/10

Permalink 05:19:56 am, by György Email , 102 words   English (GB) latin1
Categories: XRhodes, Personal

Update

Well, well, well. XRhodes v0.83 for OS X is still not out, the source is still not open, but it'll soon come to you. No, really.Probably in the form of v0.84, which I've worked on in the meantime -- that is when I wasn't moving to Plymouth and starti… more »

08/08/10

Permalink 03:41:01 am, by György Email , 58 words   English (GB) latin1
Categories: XRhodes

XRhodes v0.83 is out

Fixed a bug in XR::AABB::Read(). Changed XR::Camera2D's ToScreen() to ToRelative(), 'cause that's what it does. Revamped XRSF-compatible classes' interface. Added XRSF-writing feature to XR::AABB and XR::Coord2D Added XR::WorldPosition() to h… more »

05/08/10

Permalink 08:52:52 am, by György Email , 204 words   English (GB) latin1
Categories: XRhodes, Games

Babysteps

I've dropped Starcats N as it couldn't keep me fascinated. I'll keep the ship configuration model around for another shooter I have in mind (and have been already working on). Instead, I've started working on Cornerstone again (at least the underlying… more »
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