Hell yeah! Numerous additions, sleeko-neato functionality, two bugs swatted and some feature cuts, including but not restricted to:
XR::RenderRegion - calculates the world coordinates of the current viewport's four sides, based on XR::Camera2D's current viewer and layer, so you don't have to.XR::Indexer2D - takes the weight of 1D array represented 2D array's management off your shoulder. Includes conversion and from indices, coordinates and range validation.XR::Texture2D::Capture() and XR::Texture2D::Generate<>() - use shorthand generation with colorkeys!XR::DrawArrow() for customizable yet optimal arrow drawing.XR::KeyPositiveEdge() and XR::KeyNegativeEdge() to more conveniently check for just pressed / released keys.XR::Indexer2D in lieu of the earlier, and I'll come up with something neater in lieu of the latter.You'll need to wait a couple of hours for the OS X version, but I hope you'll agree with me that it'll be worth it. Check the docs in the meantime!
XR::Slicer, animation and mouse control is up: read it here. AppState system changing one more time, but again for the better.